Resources
Textbook References
- ConceptualPhysics.com, by Paul Hewitt
- Conceptual Physics, by Benjamin Crowell
Online Resources
- Crack the Circuit - Great fun practicing building circuits in an animated setting.
- Graphs and Tracks - Site that provides practice in analyzing graphs of motion using an animated ball on a track.
- Next-Time Questions, by Paul Hewitt
A fantastic collection of end-of-day questions for inspiring deeper thinking in students. - PhET
Interactive physics and science simulations online, courtesy of the University of Colorado, Boulder. Highly recommended. - The Physics Classroom
Browser-based simulations and tutorials. - The Exploratorium Science Snacks
A collection of easy-to-build science demonstrations from one of the best science museums in the world: San Francisco's Exploratorium.
Labs and Activities
- Lab - Average Speed - Students determine their average speed, and use that value to measure an unknown distance. Includes percent error calculations and an introduction to acceleration.
- Lab - Motion Graphs - Students use sonic rangers and smart pulleys to create graphs of various moving objects.
- Lab - Newtons First Law of Motion - Students use an online game to explore the concept of inertia.
- Lab - Speed of Sound - Students use the wall of a large building, and echoes of their clapping, to measure the speed of sound in air.
- Lab - Density - Students use a balance and a graduated cylinder to identify the density of lead pellets. Includes a graphing activity to be used with a class set of data.
- Lab - Electric Circuits - Students use batteries, wire, and light bulbs to explore simple circuits, series circuits, and parallel circuits.
PowerPoint Decks
These are the slides I use in my own teaching. I wouldn't recommend anyone use them "as-is"—I'm a strong believer in creating materials that fit your own teaching style and your own course's content—but maybe you'll find something here of value or inspiration.
Note that these slides, when used, are accompanied by lots of talking and explanation; they're not typically designed to be consumed without narration.
- First Day of School - Velocity of a Car activity
- Intro to Science - Aristotle, Galileo... and how does that Scientific Method work anyway?
- Linear Motion - including distance, time, speed, displacement, velocity acceleration, and graphs of motion
- Motion in 2d - two-dimensional vectors and projectiles
- Newton's Laws of Motion - The Law of Inertia, F=ma, and the Law of Force Pairs
- Conservation of Momentum - Impulse, Momentum, Collisions, and Conservation of Momentum
- Energy and Work - Work, Energy, and Conservation of Energy